As with the first RollerCoaster Tycoon, the sequel lets you create and run your own amusement park, complete with roller coasters, themes, and attractions. This time, you can start from scratch, open the gates to existing parks, or just create the scariest roller coaster you can imagine.
- Roller Coaster Tycoon for Xbox. Design roller coasters, research and build rides, gardens, and build a staff to man your theme park and pull in the tourists in this game which is similar to Sim City and Theme Park: Roller Coaster. Cool soundtrack, cool and fun game without the blood and gore.
- RollerCoaster Tycoon Windows, XBOX game. Can you make money in this volatile business? Can you become the ultimate Roller Coaster Tycoon? Post article Articles. I still have this game and STILL play it. Its a fun game. Its one of very unique and fun tycoon games and sandbox-building games to date.
Roller Coaster & theme park simulators have been some of the most addicting and fun games I have ever played. When I was a kid I used to love the RollerCoaster Tycoon series on PC. It was a joy building giant crazy coasters, overcharging for food, and watching people get sick on my awesome creations. Moving forward almost 20 years, those games are still great. Since then, newer and even more impressive games have been released. This article covers the 10 best roller coaster video games released so far. When new worthy games are released, this article will be updated!
10. AirCoaster (IOS)
Aircoaster is the most realistic Roller Coaster build and ride simulation game available for Apple devices. There is no theme park management in Aircoaster. Simply create a Roller Coaster with the editor provided, save it, and then test it out. The 3D engine and graphics are pretty impressive considering it’s playable on mobile devices. The editor is not too complicated to learn, but it does take some practice and is not the most user-friendly. The editor is also not too restrictive, allowing you to create huge coasters with a massive amount of track lengths. Special effects and unique scenery can also be added to your coaster designs. If you are itching to create realistic roller coasters on your iPhone or IPad, AirCoaster is a great option.
– See It On Itunes
– Gameplay Video
9. RollerCoaster Tycoon Touch & 4 Mobile (Android, IOS)
– See It On Marketplaces:Amazon | Google Play | Itunes
Both Rollercoaster Tycoon 4 Mobile and RollerCoaster Tycoon Touch are good games, however, they don’t evolve the series enough and they lack the amount of content that earlier games in series have. The micro-transactions can be annoying in these titles, especially in Rollercoaster Tycoon 4 Mobile. It’s not too bad, but it does take away from the game a bit knowing some rides, items and card packs cost real money unless you are prepared to wait and grind. Besides the micro-transactions and thinner content, these games are fun to play. They do provide the entire theme park management experience and the roller coaster creator is easy to use and works well. The in-game HUD works great with mobile devices. Out of these two titles, I would recommend playing RollerCoaster Tycoon Touch, but both games are pretty good.
– Gameplay Video
8. Thrillville: Off The Rails (PC, Xbox 360)
– See It On Amazon
What’s most fun about Thrillville: Off The Rails is the 100 plus amusement park missions. Some missions will teach you how to play, while others provide a good challenge. You get to play as a visitor in your park, so after you build rides or coasters, you can test them out first hand. You can also talk to other visitors to find out how they feel about your park. This game is extremely easy to play, and performing basic tasks is newbie friendly. The coaster building mechanics are easy to use, however they are a little limited in variety. There are also tons of mini-games to play, they are ok I guess because they do add some variety to the gameplay. Thrillville is not the most serious roller coaster game on this list, but it’s fun to play and does provide a solid amount of content in every aspect of a theme park management simulator. Thrillville can be enjoyed by both kids and adults. It’s the best roller coaster game on this list for family play.
– Gameplay Video
7. RollerCoaster Tycoon Classic (Android, IOS, PC)
– See It On Marketplaces:Google Play | Itunes | Steam
If you are a PC gamer you will probably be underwhelmed by RollerCoaster Tycoon Classic, because it’s basically the first game with a lot of content from Rollercoaster Tycoon 1 & 2 and their expansions added in. For some longtime RollerCoaster Tycoon players, this is a dream come true, while others see it as a quick cash grab. As far as mobile devices go, I think this is the best Rollercoaster game available. Unlike other RollerCoaster Tycoon games on Android or IOS devices, RollerCoaster Tycoon Classic has no micro-transactions and more content that can be easily unlocked. RollerCoaster Tycoon Classic does cost $6 but it’s well worth the price and avoiding any micro-transactions makes this feel like a real game. The games camera view can now zoom in and out at any time, which is a nice addition. This is a great buy if you have never played a RollerCoaster Tycoon game, and only play games on mobile devices. If you game on a PC, keep reading this top list, there are many better options available.
– Gameplay Video
6. Screamride (Xbox One, Xbox 360)
– See It On Amazon
Screamride is a unique action Roller Coaster simulator that’s available exclusively for Xbox 360 and Xbox One. Screamride allows you to build some of the craziest and fastest roller coasters in any game. You will progress in the game by completing jobs in each level. If cars fly off the track, it’s back to editing your roller coasters track or speed. Some of the mission objectives are pretty challenging and all levels have there own online leaderboards. This game is not all about building coasters. Some objectives are based on how well you can crash them and how much destruction you can cause. Sandbox mode is a lot of fun if you feel like messing around. Building crazy tracks or planning the ultimate doomsday collision is a great time killer in sandbox mode. You can share your coaster creations or download other player creations via Xbox Live. I actually really enjoyed this game, probably because it was different from any other roller coaster simulator I have ever played.
– Gameplay Video
5. RollerCoaster Tycoon 3: Platinum (PC)
– See It On Amazon
Back in the day, I remember drooling over screenshots of RollerCoaster Tycoon 3 I saw in magazines before it was released. The new coaster cam feature looked so awesome. The ability to go on coasters that I built in a first-person perspective was a dream come true, along with the completely 3D visuals. The older Roller Coaster Tycoon games were all in 2D. So 3D graphics were a big deal and a nice upgrade. I had a lot of fun with this game, even though I still prefer Roller Coaster Tycoon 2 and it’s expansions packs more. Compared to part 2, Rollercoaster Tycoon 3 has better graphics, improved visitor AI, and the coaster cam is a nice addition. Besides those few improvements, I like everything else about part 2 more. This one is different enough from other games in the series to still recommend it though. After you play a few better Roller Coaster games, you might want to check out RollerCoaster Tycoon 3, it’s still worth playing.
– Gameplay Video
4. RollerCoaster Tycoon 2: Triple Thrill Pack (PC)
– See It On Amazon
Rollercoaster Tycoon 2 (Including expansions) was my personal favorite Rollercoaster/theme park simulation game for almost 15 years. Even though the graphics are outdated, everything in this game is so alive and the compact 2D camera view works so well. The music, track creator, visitors, screams, barf spots, shops, food places, janitors, cost management, and most importantly the premade rides and roller coasters are all impressive. This game features 25 real-life six flags roller coaster designs along with 5 real-life six flag theme park designs. When I started to get bored expanding my parks, me and my older brother used to love building death coasters. Watching people get sick or flying off of coaster tracks to there death, provided hours of entertainment (in my immature teen years, lol). When playing RollerCoaster Tycoon 2 again recently, I realized it has aged decently well and is still fun to play. There is so much content packed into RollerCoaster Tycoon 2, that once you start playing you probably won’t want to stop.
– Gameplay Video
3. Parkitect (PC, Early Access)
– See It On Steam
Parkitect is the spiritual successor to Rollercoaster Tycoon 1 & 2, it is similar to those games in many ways. Like Rollercoaster Tycoon 1 & 2, Parkitect is also a 2D game and it nails the theme park vibe perfectly. It is built on a modern gaming engine, so the resolution, sound, guest AI, track builder, and overall design is more impressive compared to dated RollerCoaster Tycoon titles. The game is in early access (Beta) on Steam, but already has tons of content. The development for this game is very active, with the devs dropping updates almost weekly. MODS are also gaining popularity within the community via steam workshop. Eventually, I think they should create a tutorial for this game, not that it’s hard but a few tools could use a little guidance for newbies. It was difficult to rank this game because I like it so much despite it being early access. I can only imagine how good the final game will end up becoming. It’s possible Parkitect could be the king of Roller Coaster theme park sims in the future.
– Gameplay Video
2. NoLimits 2 Roller Coaster Simulation (PC)
– See It On Steam
Nolimits 2 is the most realistic roller coaster creator/simulator. This software is actually used by real-life roller coaster engineers. Warning though, this is not a theme park simulation game and it won’t appeal to everyone. It’s more of a Roller Coaster/landscape builder and test ride tool. The Roller Coaster creator tools are very professional, and they’re not too easy to use for newbies. It’s best to check out some Youtube videos, to learn some of the basics before creating Roller Coasters. There is a lot of premade coasters to test out and even more, user-created ones available at the Steam Workshop. NoLimits 2 is at the top when it comes to graphics, physics, and realism. If you happen to own an HTC VIVE or an Oculus Rift it is a blast riding coasters in virtual reality. If you care only about roller coaster building/riding and nothing else, you got to check out Nolimits 2.
– Gameplay Video
1. Planet Coaster (PC)
– See It On Steam
Planet Coaster is by far the best Rollercoaster/theme park simulator and management game on this list. Planet Coaster was created by Frontier Developments, the same developers that worked on many of the classic RollerCoaster Tycoon games. This game screams high quality on every level. The graphics, physics, ride designs, visitor AI, track/landscape creators, economy, sandbox, and management system are on another level compared to any other game in the genre. There is a large variety of different premade rides and coasters to build. Modifying and creating your own coasters, landscapes, and buildings are so addicting because there is so many items and options to work with. The games tools are very inviting and fun to use. If you wanted to recreate your favorite rides from real-life theme parks, Planet Coaster’s sophisticated engine and tools can turn your thoughts into reality. This game still receives updates regularly and has an extremely active Steam workshop community, with thousands of MODs and DLC to check out. Planet Coasters only major con is, it does require a high spec PC to run, so everyone with outdated potato PC’s will have to skip this game for now.
– Gameplay Video
* Honorable Mentions *
Rollercoaster tycoon mac download. The following games are too outdated or barely missed our top list.
Rollercoaster Tycoon Deluxe – The first game in the Rollercoaster Tycoon series and it’s still fun to play. I love the two expansions also, especially Loopy Landscapes. I could have easily added this game to the top 10 list, but I already had too many RollerCoaster Tycoon games listed xD.
Coaster (MS-DOS PC) – The first mainstream Roller Coaster build & ride game released. Graphics are really outdated, coaster builder is CAD style, but if you are rocking an MS-DOS machine it might be worth playing at least for gaming history’s sake.
Coaster Works (Dreamcast) – A decent CAD style roller Coaster build and ride game released exclusively for the SEGA Dreamcast.
Theme Park Inc (PC) – A bit better than Theme Park World, and is a pretty good game overall.
Theme Park World (PS2, PC) – The best theme park simulator on the PS2.
3D Rollercoaster Rush (iOS, Android) – A simple 2D roller coaster arcade style game kids will probably love.
Coaster Crazy (IOS) – A nice beginner or kids roller coaster creator game.
Theme Park (MS-DOS PC) – Before there was RollerCoaster Tycoon, Theme Park was an awesome game to play.
RollerForce (PC, HTC Vive or Oculus Rift Required) – A decent Roller Coaster VR simulation game.
RollerCoaster Legends (PC, HTC Vive or Oculus Rift Required) – Another pretty good Roller Coaster VR simulator.
Coaster (MS-DOS PC) – The first mainstream Roller Coaster build & ride game released. Graphics are really outdated, coaster builder is CAD style, but if you are rocking an MS-DOS machine it might be worth playing at least for gaming history’s sake.
Coaster Works (Dreamcast) – A decent CAD style roller Coaster build and ride game released exclusively for the SEGA Dreamcast.
Theme Park Inc (PC) – A bit better than Theme Park World, and is a pretty good game overall.
Theme Park World (PS2, PC) – The best theme park simulator on the PS2.
3D Rollercoaster Rush (iOS, Android) – A simple 2D roller coaster arcade style game kids will probably love.
Coaster Crazy (IOS) – A nice beginner or kids roller coaster creator game.
Theme Park (MS-DOS PC) – Before there was RollerCoaster Tycoon, Theme Park was an awesome game to play.
RollerForce (PC, HTC Vive or Oculus Rift Required) – A decent Roller Coaster VR simulation game.
RollerCoaster Legends (PC, HTC Vive or Oculus Rift Required) – Another pretty good Roller Coaster VR simulator.
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Beverley P is stuck in a maze. She's spent the last 50 years toiling away near its entrance. Starving, thirsty and exhausted, Beverley ekes out a desperate, endless existence, alone and without hope. If she were able to talk, she might whisper: 'kill me'.
Regina F. managed to make it past Checkpoint 1, and is currently circling Checkpoint 2. 47 years after she began her journey through the maze, there is a sliver of hope that she may find the exit. But she still has a long way to go; there are five checkpoints in total. Miserable, exhausted and desperate for a drink, Regina soldiers on. Maybe, in another 50 years, she'll have reached the half-way point.
Is this the most evil RollerCoaster Tycoon creation ever? Probably.
It is the brainchild of a particularly mischievous fan who created a park that's home to just one attraction: a massive maze - and let 16 AI guests inside to see if they could find their way to the exit.
Over the course of 50 in-game years, none of the guests have managed to make it out the maze. In fact, some seem stuck in endless loops, destined to toil away forever in a virtual purgatory.
Just A Walk In The Park is the work of 'RogueLeader23', a 28-year-old from the east coast of America who recently got stuck into the excellent mobile game RollerCoaster Tycoon Classic. He tells me he used to draw mazes to pass the time as a child, and the name of his park was inspired by Jurassic Park 'and how it relates by going through hell to escape'.
A couple of years ago, after downloading RollerCoaster Tycoon 2 from Steam, RogueLeader23 had the idea to construct a maze to see how long it would take for a basic, 15-year-old AI to successfully navigate. 'There was no cruelty involved, as every guest who entered the queue (maybe?) knew what they were up against,' he says.
But the devilish plan was shelved as real-life took over. It only became a reality after RollerCoaster Tycoon Classic came out in December 2016. Classic is a mix of RollerCoaster Tycoon 1 and 2 - the brilliant originals designed by Chris Sawyer - ported to iOS platforms. 'The idea again immediately surfaced and I began making plans to construct a maze that fit just about the entire park.'
What resulted was 'an abusive, 14 hour project', RogueLeader23 says.
The maze was created with the ultimate goal of directing one unlucky maze-goer through the entire park. Checkpoints were incorporated just as a way to keep track of the progress of the guests. It took 20 in-game years of cutting through a massive hedge to build Just A Walk In The Park. It is as enormous as it is complex. To give you an idea of just how enormous and complex, 36 pathways become available at Checkpoint 1 alone.
'The only design challenge when creating a maze is to always remember to keep a route open,' RogueLeader23 explains. 'If you close off every route, your maze cannot be completed. And, when near completion (especially with RCT), keep track of where you're building. One slip up could mean that your long and windy route to the finish is countered with an unexpected 'shortcut' you were unaware of.'
The experiment began with the injection into the maze of just one AI guest, to see how long they'd take to fully navigate it. The first guest to walk through the entrance to Just A Walk In The Park was Beverley P. RogueLeader23 observed her behaviour, using the mobile version of the game's accelerate time option to speed up proceedings.
'At first, my findings were that the AI chose a completely random direction to take at every intersection,' he explains. 'Bev had 'decided' to wander close to the entrance after two in-game years, so I decided to open the flood gates and let an additional 15 guests in.
These additional guests seemed to behave according to RogueLeader23's 'random direction' theory until, about 15 in-game years later, a couple of guests made it to the first checkpoint. This sparked a thought:
'Now, it could definitely be a correct number of random choices that brought them there, but once the guest Regina F. made it all the way to checkpoint two, leaving most of the other guests in the dust, I either thought it was a huge random guess that was made correctly, or something else was up.'
Was something up? RogueLeader23 struck upon a theory.
'Anyone who's played the Rollercoaster Tycoon series is aware that every guest has a certain preferred ride intensity. In order to please every guest in your park, it's necessary to include both your 'merry-go-round' and your 'I think I might die' rides.
'Allow me to use our sweet Beverley P. and Regina F. as examples. Beverley has a tolerance and preference for more intense rides. She came looking for rollercoasters, but she all got was a lousy hedge maze. She continues to linger around the entrance, possibly hoping someone will let her back into reality.
'On the flip-side, Regina came looking for less-intense rides. Hedge mazes are clearly her specialty, as she's already navigated to the second checkpoint.'
But are hedge mazes really Regina's speciality?
The hedge maze in Rollercoaster Tycoon is the only ride a player can build that allows guests to navigate themselves. Would the developers have taken the time to code the AI with less-intense ride preferences just to navigate mazes easier? RogueLeader23 doubted this was the case, but remained curious.
He checked the preferences of the other 14 maze challengers, and, it turned out, those who had a preference for more intense rides were trapped closer to the start of the maze, and the guests with a less intense preference were able to work their way through it.
The question was, could this all be a coincidence? Could it be an unexpected byproduct of the AI's programming, something even the developers were unaware of?
Whatever the case, the guests cannot simply give up and disappear from the maze. Unable to die, they are trapped in a kind of virtual theme park purgatory until they reach the end. While their hunger and thirst levels can drop to minimal levels, and they do show signs of fatigue (although, curiously enough, the guests all have steel bladders), they must soldier on - theoretically forever.
It's not all doom and gloom. A total of 3857 umbrellas have been sold since the park opened, and the information kiosk at the entrance has seen a total of 20,039 guests come through (although only 16 guests were allowed in the maze itself, with over 200 crammed into the queue). In order to accommodate guests further, the park has added a delicious seafood stall, accompanied by a hot chocolate stand. 'A delightful combo for guests during those hazy summer days,' RogueLeader23 says.
RogueLeader23's Just A Walk In The Park experiment is now at year 70. Essentially, every guest is only able to crawl around, so exhausted are they by their unending plight. Their only chance to get out is if the player pulls the plug by closing and editing the ride. This would trigger a purge, forcing every guest to the exit.
Or, the guests could succeed by reaching the exit.
So, what will RogueLeader23 do? Will he put his guests out of their misery?
'I am a man of science,' he says, 'and I must see the experiment until the end. So reaching the exit is their only chance of hope.'
Rollercoaster Tycoon Xbox One Xl
At the time of publication, Regina F. is closest to escape, but she's really not that close. She's been in the maze a total of 48 real world hours, or 47 years of in-game time. Currently, she has been circling around Checkpoint 2, possibly checking off every wrong route she follows. There are five checkpoints in total.
As for poor Beverley P, she's still wandering close to the start of the maze, some 50 years after she began her journey. 'We assume Beverley has lost all hope as she circles around the same familiar pathways,' RogueLeader23 says. But her effort has not gone unnoticed. A Walk In The Park has designated a month every year to sell yellow umbrellas as a tribute to Beverley being the first and most likely oldest guest in the hedge maze.
'I believe, with enough time, someone will successfully navigate the maze,' RogueLeader23 says.
'I honestly couldn't tell you how many routes there are to take throughout the maze or the chances of succeeding (a Reddit user said the chances were quite astronomical), but I will keep the internet updated every 25-ish in-game years on the progress of our maze challengers (about every week).'
While we wait for a year 100 update (previous updates can be found on Imgur here and here), I thought I'd check in with Chris Sawyer, creator of RollerCoaster Tycoon, to see what he thought of RogueLeader23's handywork. In short, he was impressed.
'Just when you think you've seen everything in RollerCoaster Tycoon something comes along like RogueLeader23's jaw-dropping maze spanning an entire park,' he told me, over email.
'I'm not sure what I admire most, the amount of patience and dedication needed to design and build this massive maze or the trudging determination of the poor little guests exhausted from years of desperatelyand hopelessly trying to find their way out.'
(I also asked Sawyer about the RollerCoaster Tycoon AI programming, in a bid to shed some light on how it operates in a maze, but he declined to comment.)
Rollercoaster Tycoon Xbox One Xbox
As for RogueLeader23, once - if - a guest reaches the fifth and final checkpoint, he plans to stream RollerCoaster Tycoon Classic on Twitch. The problem is, he doesn't know when that will happen. It could be anything from a week to five years from now.
Xbox One X Wiki
'It's all up to Beverley P., Regina F. and the other 14 guests who thought they'd be taking Just a Walk in the Park..'